Stone Train
T: 01303 856103
E: stonetrain@stonefed.org.uk

Home

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StoneTrain was formed to provide training for the natural stone industry and in particular for Stone Federation Great Britain members.

It is run for the industry, by the industry.

Why Train?

Why Train?

In today's business environment success means providing quality products and services at prices the customer is prepared to pay.  Developing and maintaining a reputation for quality and value involves keeping up with new materials, tools and techniques in order to stay ahead of your competitors.  To do that, you need skilled and motivated people who are proactive, know the job thoroughly and understand your business priorities. more...

Courses

Courses

What is StoneTrain and what can StoneTrain do for you?

In today's business environment success means providing quality products and services at prices the customer is prepared to pay.  Developing and maintaining a reputation for quality and value involves keeping up with new legislation, materials, tools and techniques in order to stay ahead of your competitors.  To do that, you need skilled and motivated people who are proactive, know the job thoroughly and understand your business priorities. more...

Grants

Grants

The Impact of Skills Cards

The Impact of Skills Cards on the Stone Sector

CSCS or the Construction Skills Certificate Scheme Card was set up to help the construction industry
improve quality and reduce accidents. Over 1.5 million people now possess one. more...

Natural Stone Industry Training Group

Natural Stone Industry Training Group

Career in the Stone Industry?

Are you looking for a Career in the Stone Industry?

The natural stone industry offers everyone a wide and varied range of skills. Whether you like working as part of a team or alone, inside or outside, whether you are academic or prefer working with your hands, whether you are just starting out or you are looking for a career change, stone can offer you an interesting choice of careers. more...

Partners & Accreditation

Partners & Accreditation

Stone Federation Great Britain is the official trade association for the natural stone industry.  The Federation co-ordinates all aspects of the industry and provides specifiers and users with a first point of contact for information, advice and guidance in sourcing appropriate materials and a reliable service. more...

Blog

Blog

Click here to view our blog

Contact us

Contact us

For any information and advice on issues involving training in stone including careers advice and sourcing courses please click here.

Personal Profiles

Personal Profiles

StoneTrain is managed for Stone Federation GB by the combined resources of two consultant agencies with extensive experience in the natural stone industry both as accredited trainers and assessors, in the wider world of construction and also in premium brand sales, marketing and training. more...

Triton Building Restoration has worked with StoneTrain for several years in order to gain valuable NVQ qualification for our employees - from Apprentices through to Site Supervisors. They are always efficient, helpful and accommodating whilst administering the NVQ's and securing funding.

Laura Savage
Office Manager, Triton Building Restoration

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fortnite chapter 3 season 9 map

fortnite chapter 3 season 9 map

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Recently, Activision teased the new "Fortune's Keep" map coming to Call of Duty: Warzone for Season 4. The old Warzone map will still be available to play, but the two versions of the battle royale will have separate progression and inventory tracks. Thanks to a community effort, the Fortune's Keep map has been fully uncovered, and now we know what Warzone's new location will look like.epic games fortnite update status

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Pass Blocking isn’t strong enough/Too many ‘Insta-sheds’:DEV NOTE: As noted in the Closed Beta Gridiron Notes, there was a bug causing super-wins to trigger too frequently early in the closed beta which was a primary contributor to the overpowered feeling. Be on the lookout for more developer deep dives closer to launch that will go into even more detail about Skill-Based Passing and what it can unlock in the passing game.Too Many Fumbles:Tuning to significantly reduce fumble chance on QB hits inside the pocketTuning to significantly reduce fumble chance on QB hits while in the early portion of the throwTuning to reduce fumbles by non-QB ball carriers on hit-sticks and strip-ball attemptsSignificant reduction to ‘punch-out’ fumbles by AI-controlled defenders during stand-up tackles on Competitive game styleNot enough Hit-Stick Variety:Almost 30 new hit-stick animations have been added for launchMost of the existing animations have been tuned to increase varietyWR’s should win more contested catches in mismatches:Tuning to increase catch success for WR’s in contested-catch situations when in a mismatch....


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We do want to share that overall, having a powerful pass rush is critical to the balance of the game, and the pass rush at launch is still going to be more powerful than it was in Madden NFL 22. We have since addressed this for launchLow Interest Players are signing frequently during Re-Sign periodsDEV NOTE: We have done several rounds of tuning in this area to try and make this more realistic in how and when players will re-sign with their current team.Franchise FeedbackFranchise Draft CrashDEV NOTE: Unfortunately, this was a top issue we had in the Beta and got a ton of feedback on how it wasn’t working....


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Franchise FeedbackFranchise Draft CrashDEV NOTE: Unfortunately, this was a top issue we had in the Beta and got a ton of feedback on how it wasn’t working.Pass Blocking isn’t strong enough/Too many ‘Insta-sheds’:DEV NOTE: As noted in the Closed Beta Gridiron Notes, there was a bug causing super-wins to trigger too frequently early in the closed beta which was a primary contributor to the overpowered feeling. And lastly, additiona fortnite chapter 3 season 9 mapl work has been done on the in-game feedback systems to make it even more user-friendly, such as color-coding the feedback text and passing reticle to match the level of accuracy....


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bunch formationsPulling Lineman are too slow/too indecisive:DEV NOTE: Tuning and AI changes were made to make pulling linemen be more explosive through the line of scrimmage.Too Many Fumbles:Tuning to significantly reduce fumble chance on QB hits inside the pocketTuning to significantly reduce fumble chance on QB hits while in the early portion of the throwTuning to reduce fumbles by non-QB ball carriers on hit-sticks and strip-ball attemptsSignificant reduction to ‘punch-out’ fumbles by AI-controlled defenders during stand-up tackles on Competitive game styleNot enough Hit-Stick Variety:Almost 30 new hit-stick animations have been added for launchMost of the existing animations have been tuned to increase varietyWR’s should win more contested catches in mismatches:Tuning to increase catch success for WR’s in contested-catch situations when in a mismatch.Logic added to include WR physical attributes such as height to play a more significant role in the success of contested catches....


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Made improvements to man coverage pre-snap alignment vs.bility to hot route TE’s to a pass block assignment when in a 2-point WR stanceAdjusted the Corner Route in Bunch formations and the corner hot-route in the Hot Route Master and Slot Apprentice abilities to align with the other corner routes throughout the playbooks. We have since addressed this for launchLow Interest Players are signing frequently during Re-Sign periodsDEV NOTE: We have done several rounds of tuning in this area to try and make this more realistic in how and when players will re-sign with their current team....